The Repopulation: End of November 2012 Update

Mister November The Repopulation

Are you looking forward to the upcoming MMORPG The Repopulation? Haven’t heard of it? Well good news, here’s a quick overview before I give you the down low on the latest Alpha phase updates.

The Repopulation is a sci-fi MMORPG that is in the Alpha testing phase as we speak. The team hopes to have the game released by Q4 2013.

You may think of this as a long wait, but if you’re one of those folks that just haven’t found what they’re looking for in an MMORPG, you may want to take a look at what The Repopulation will have to offer.

Even in the Alpha phase The Repopulation already has some features that many games can’t boast. We’re talking about an in depth crafting system, player housing, multi-player vehicles, open world PvP, PVE that changes based on player activity, and last but not least city building.

I could go into details about these features, and I’ll probably do just that in other posts. What I want do to today though is talk about the latest updates posted by the Development team for the month of November.

The Repopulation development team posts monthly updates of what has been accomplished the previous month. You don’t see that a lot. So here’s some of the biggest features of the November 2012 update.

Engagements:

In The Repopulation Engagements will be spawning events that occur in the world. Players will have the option of participating in the Events or not. In November the team set up Engagements so that players will be grouped by their faction (OWON or FPR).

Entertainment Skill Line:

This is a big part of the update notes. The Entertainment skill line will offer long term buffs to players. It’s sort of an incentive to visit social areas and gives you a nice buff for having been there. Certain camps will also convert an area to a social area. This will give folks with the Entertainment skill line the ability to give buffs out in the field.

The neatest part about this skill line is that it was a suggestion made by the players on the forums. It made enough sense to have the skill line in the game so the developers added it in. How cool is that?

Harvesting Nodes:

One cool addition to the game is that if you’re not high enough level to harvest something, you won’t see it as a harvestable item. It will just look like part of the background. This was also a player suggested feature.

Increased GM Functionality:

More tools were given to GM’s. The tools include GM logging features to monitor GM activity. There were also some changes that will make it easier for GM’s to spawn NPC’s on the fly and manage NPC’s.

These are just a few of the updates listed in the End of November 2012 Update. Check out the details for yourself over at The Repopulation website. Keep an eye out for more information about the game as the Developers continue to work through the Alpha phase of development.

2 Comments

  1. darker70 December 13, 2012 2:46 am 

    No need to convince me have been involved with Repop since 2011,and has you are now on the team you obviously know how involved,great blog btw ;)

    • Creep December 13, 2012 3:58 am 

      Oh hey Darker! I’m bummed I didn’t find it sooner.

      I’m working on getting the word out. So many folks are looking for a new game and this is one of the few games in development that have something unique going for them.

      And a real crafting system. ^^

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