OK if you want you can check out the patch notes for 2.1 here. 2.1 is mostly bug and bonus fixing with a couple of coolness features here and there.
3 BIG items
Progress towns won’t lose buildings via server restart.
Geology and Nature kits are no longer required (that clears up some room in the pack).
And all crafting facilities are now universal.
Now the really big news is the PTS (Public Test Server). According to the news on the FE website the PTS is due to return this month. No time set yet.
It will however have the World Events and Faction Territory Control. Evidently Faction Territory Control will actually have a new zone all to it’s self.
The details for both the World Events and Faction Territory Control sound pretty wicked.
Successful World Events will reward PVE players after they fight off waves of whatever or some giant monster. It does look like it’ll be a different mechanic than Progress Towns so that should be interesting.
Faction Territory Control will actually let a faction take over a town and set up in a keep within that town. While at first they sound like your normal progress towns, they really aren’t. Each one of these areas are going to have 13 points to capture with 7 inside a keep the players can defend, with the other 6 standing out in the open making them harder to defend.
There’s a lot more to it, but until it’s live I’m not going to worry about the details. You can check out the screenies and more over at the Fallen Earth Dev Blog.
Until next time, I’m gonna go get lost in the wastes.