Fallen Earth – Patch v1.8

Patch v1.8 did land today. The patch notes aren’t available outside of the subscriber’s only forum yet so I’m not going to post a link up quite yet.

I can say though that there are some pretty win things in this new patch. The biggest changes from a leveling person’s perspective is that Ammo is now lighter to carry and will stack up to 1,000 as opposed to the 500 previously. You can also one crafting of ammo yields 150 bullets instead of 80. That in and of it’s self is pretty kick ass.

Thing is though, if you’re like me and you’re running Melee, you pick up ammo all the time that you can’t use. Guess what, you can’t vendor ammo anymore. So while I can carry a lot more of it than I used to, I also can’t get rid of it.

I can’t see putting it on the auction house because it probably wouldn’t sell for the cost to put it up for auction. This means I’m stuck with crap that I can’t use, great. I guess I’ll just find someone in my clan to feed it to.

Ah there are also finally, Global chat channels. Two of them actually. One is for people from level 1 and up, the other is for folks level 30 and up. Only restriction is that these channels are for subscribers only.

Trust me, they’ll troll it enough. Hopefully the list of folks I can put on my ignore list isn’t limited.

The upside though is that it does make the wasteland a little less lonely. Even if you can’t see the people you’re yacking with.

While this does have the penchant for turning into Barrens Chat, it seemed pretty civil this evening. Though like I said, I’m reserving the right to hit ignore on folks that’d make me want to /pvp on their asses. Even if I wouldn’t win, seriously.

There’s a lot more goodness in the patch notes. Once those are available to the masses I’ll post up a link.

Fallen Earth – St. Patricks Day Wasteland Style

Leprechan of the Wastelands

Today was St. Patrick’s day and Fallen Earth celebrated it a little here and there. It coincided well with the Invicta Bike rally.

The day started off with the Clan “Saints” dressed all in green. These guys and gals were flagged for world PvP and were willing to take a few hits to give goodies.

Since Geistig was level 22, they were pretty nice to her and only gave her a couple of pot shots before handing over a kick awesome mask.

I also ran around rezzing 50′s who were knocking each other down and just plain having fun. Events like this make PvP actually fun.

This pretty much lead right into the Invicta Bike Rally where DJ Reaper played tunes, people drank much, and danced even more. One Enforcer was having too much fun and ended up crawling to the john. Not quite sure what his deal was. Oh and there were also two syncronized Enforcers having a good time at the back of the bar.

Gettin a groove on

Since the Invicta Bike Rally is mostly a Traveler/CHOTA/Vista thing, you usually don’t see too many Enforcers there. So the fact that these guys braved the party and hung out for a little bit shows they’re either really brave or a couple bricks short of an outhouse.

Then again, let’s face it, you can only kill too many Creepers before the madness sets in.

Until next time I’ll be recovering from my cloudy tequila somewhere in the wastes.

Fallen Earth – Mutation Madness

"Well if you aren't the damnedest thing"

OK so I finally made it up to garnering some faction friendliness and picked up some mutations. I also ran across some really big annoyances that I’d like to put into text so that I’ll remember how not to fubar things next time I try this.

In the current incarnation of Fallen Earth you can actually buy the initial knowledge for any mutation from a Mutagenics trainer.

That part is kinda cool. The kinda uncool part is that just opens up the mutation for you. It would be like getting the ability to use melee but then not getting a weapon. It’s pointless.

Mutations are very much like the other skills, Melee, Pistol, Rifle, etc. You put AP points in the mutations to build them up. If you don’t put the AP points in the mutation skills then you can’t use the abilities associated with that skill.

Once again, the abilities are really the whole point of the mutations.

To pick up the abilities that go with those mutations, you have to hit up the faction that gives you those abilities. That part isn’t so bad. You just make nice with that faction, and they usually give you the base mutation skill and one ability. This saves you some chips since you won’t have to buy the Mutation skill injector from the Mutagenics trainer.

Each faction will have trainers that sell the ability injectors for each Mutation skill. But you’re only going to be able to get the injectors from those trainers if you stay friendly with the faction. If you piss them off then well, you’re not going to be able to get the next tier of injectors from the trainers.

The good news is that you don’t have to stay friendly with a faction to continue using the mutation. So far it also looks like you don’t have to remain friendly with a faction to obtain the next tiers of mutations either. But since you can’t buy the next tier of ability from a trainer, you have to MAKE it via the Mutagenics tradeskill.

I know it just keeps getting more complicated doesn’t it?

The factions also have Mutagenics trainers along with the mutations trainers. The Mutagenics trainers sell a copy of each one of the mutations along with books. The thing is that these books are faction dependent. The Mutagenic trainers for the Lightbearers will only sell mutagenics abilities books for the mutations the Lightbearers specialize in. This goes for the CHOTA and all the rest of the factions.

I found this out the hard way. I decided to swap from Lightbearer to CHOTA. Since my faction was pretty low it really only took me one day’s worth of faction interaction to get from really disliked by the CHOTA to liked by the CHOTA and disliked by the Lightbearers.

Thing is that I didn’t pick up the books to level up the Empathy abilities though Mutagenics. I was kicking myself like crazy.

Fortunately a friend in game got friendly with the Lightbearers and bought the Empathy book for me. I’ve currently got book two in my crafting queue.

In the end I may even end up running as a Vista just so I can work with the one CHOTA and one Lightbearer mutation I want to have as part of my build. Since the Vista are friendly to both, I’d be able to buy the mutations from both.

The more I think about it, the more it makes sense. Sadly I really, really don’t like the Vista, but if I can get my mutations, I’ll deal.

That is my little mutation run down from the completely noobish point of view.

FallenEarth Does Mardi Gras

Walking Parade

The Players of Fallen Earth had their own Mardi Gras celebration this past week. Sadly due to offline conflicts I missed a few of the events.

I did however get to participate in the Parade and the Depot 66 Bunker Bash.

I passed on Topless night in Oilville. I like keeping as much of my armor on my characters as I can.

The Parade was interesting. Folks just walked from Embry Crossroads to Depot 66 where the bunker bash was held. Folks from all different levels participated wearing green and purple dyed gear.

The bunker bash was actually pretty cool. There were several vehicles and lots of armor given away. The DJ also played some authentic Mardi Gras style music along with some Cajun goodness. Invicta radio hosted the tunes.

Hell even a GM stopped by to make an appearance, which was pretty cool.

This was 100% a player coordinated event. There were no holiday based decorations strewn about the towns. There were no holiday based quests or achievements.

Honestly I kind of like it better this way. I’m pretty sure that after an apocalypse people wouldn’t be fussing so much about decorations. But for a brief time, they may put their differences aside so they could get drunk and hopefully see someone half naked.