A Busy Evening

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Yesterday after a nice long sanity break I logged on to Tanzengeist to do a little fishing and chat with Azmim. Honestly I felt pretty down about my inability to fill the guild charter which so many other folks had been able to do. While chatting with Azmim though, I became inspired once more to go ahead and complete the guild charter. Both of us were pretty tired of getting asked to join this or that guild (or worse just having the window pop up overriding everything else). So despite the fact that I felt completely embarrassed doing so, I went to Orgrimmar and typed my request into the trade channel. Surprisingly enough it actually worked! I just reduced the number of signatures required in my trade channel request each time one spot was filled.

I’ve already set up the tabard and purchased the first guild bank tab. It’s not much but it’s a start. Now comes the hard part, being a leader. I have already requested that that guild chat stays clean since I know that there’s some younger folks in the guild. So far I’ve only set up Azmim as an officer and I need to make sure that the folks in the guild know that I did so because I know that Azmim has real life leadership experience. I’m keeping the original guild levels for now, and I’ve promoted all of the guild’s founding members to Veteran and have given them rights to add new members to the guild. Although I did ask that they ask folks if they want to join and not just send out the invite and explained that it closes anything else folks have open. I’m so demanding aren’t I?

I’m pretty sure that ‘Ghost Walkers’ will not be a big guild and I’m fine with that. What I would like to see though is that the folks that wear this tabard stand out on the server as being helpful, competent, and courteous players. I also want to help keep the game fun an interesting. I’m not sure how it’ll go over but I’ll give it a shot.

A Little Help from Friends

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It’s always nice to have friends to run with and to share new aspects of the game. In the image above I wanted to show Azmim what happens when the ‘Lady’s Necklace’ quest is turned in to Sylvanas. While it makes for a cool screen shot, it’s also a unique aspect of the game that’s fun to share with folks just starting to play WOW. The more I play WOW the more I’ve learned that while I enjoy running solo, there really is something to sharing the game with other players and helping out friends.  [more]

Azmim and I helped a Hunter tame a Wailing Caverns Serpent as a pet. We were doing a little gathering so we answered a request for assistance from the general channel. I was logged in as Geistig and we were hoping to find some ore to help boost her mining level a bit. It’s always fun when you offer to help someone, they ask you what level you are, and you can reply ’65′. So Azmim and I ran into the Wailing Caverns instance with a 20′s level hunter. I cleared a path and Azmim made sure that the Hunter didn’t take any damage.

When we did get to the little cave with the Serpents, it took a couple of tries to successfully tame one of the beasties, but we were successful. It was kind of cool for Azmim because she’d never seen a Hunter taming a pet. As we parted ways I let the Hunter know that Azmim and I are forming a guild and if he knew of anyone looking for a guild to give us a holler. The Hunter was grateful enough for us helping him out that he signed our guild charter.

So far of the signatures I have received, all of the signers have been pretty cool people. I even got a tip for an add-on I’d like to try out! So far we’re three signatures away from being able to turn in the charter. I’m not a huge fan of asking folks that I don’t know if they’d be willing to sign a guild charter. But at least helping out the Hunter gave me enough confidence to get two additional signatures last night. It was almost frustrating to log out with only three left to go. I’m pretty excited though, it’ll be nice to help out players and give them a place where they can ask questions and get answers or ask for help and get a response. I know it’s a dangerous task and that I’ll have to make sure to set limits early on so that I can also meet my own goals, but this is really something that I’d like to do. Oddly enough, I’m almost looking forward to it.

Death Knight – the New Hunter

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I can remember when I first started playing WOW, and how everyone gave Hunters a very very hard time. I’ve pugged with several Hunters over the course of my WOW adventures and I can say that there are some really good Hunters out there. These Hunters take the time to understand the mechanics of their class, they work well with their pets, and they’re fun people to run with. Then there’s the ‘other’ Hunters.

While I hope that those reading this have not grouped with players that aren’t as meticulous in the study of their class, I alas have. There’ve also been situations where I’ve been that player much to my chagrin. Those experiences have taught me that if I’m going to play a class I need to take the time to understand how the spells and abilities affect the class, what kind of gear is required to get the most out of the class, and that I should only experiment with play style hypothesis outside of instances. I try to take these to heart at all times if for no other reason than the fact that playing my class to the best of my ability not only helps me, but those who group with me. It takes some reading and some experimenting, but it’s worth it in the end.

There’s a lot of folks rolling Death Knights. I’m guilty of this as well. My own innate curiosity lead me to try it out as soon as I could. The Death Knight class can be a very engaging class to play. It’s not strictly a grab and slash class. It’s important to know which abilities heal as they cause damage, it’s important to know which abilities consume the most runic power and when to use those in spell rotation, it’s important to know which talents woudl serve you best for your play style, and it’s also important to know what role the Death Knight plays when grouped. The Death Knight can DPS and the Death Knight can Tank. The trouble is knowing which role you want to be geared for and making sure that you know how to play that role.

Currently Geistig is set up as more of a DPS Death Knight. From what I’ve experienced under my current talents and gear, Dual Wielding keeps Geistig but it does not  generate sufficient threat through weapon damage alone and I’d have to work out an AOE Tanking routine. Since I’ve had a whole lot of zero experience tanking in a group situation I figure I’ll stick with DPS for now. Then take into consideration the fact that until running as a Shaman, I played a ranged caster/healer. While this means I understand healing threat, I’m still new at melee DPS in a group situation. When running around on a quest it’s easy enough to run up to something and hack it to bits. I enjoy this thoroughly (and the Death Knight Dual Wield animations are entertaining). In a group situation though, melee DPS has a specific role. As melee DPS you want to make sure that the Tank has the mob’s attention, and that you hit the mob from behind. This keeps the mob from parrying you’re attack and hitting the Tank harder than it would have otherwise and it keeps you out of the range of any magic and or fire blast that the mob would be able to spew at those standing in front of it.

Currently though there’s a lot of players that are still growing into the Death Knight class. There’s also a lot of misinformation being spread about general chat that folks are taking as the solid truth. In reality if a lot of these folks were willing to take the time to test out some of the theories they might see things differently. It still blows my mind that folks are willing to ask the general channel about their spec and take the word of a player that doesn’t play the class over going to a few forums and READING. I mean come on folks, chat is text too.

Now there are a lot of Death Knights, and while some are a credit to their class (and some like myself are trying to learn and become a credit to the class), there are other players who are turning the new Hero class into the class clown. It saddens me in that there is so much potential for this class. The play style is unique and challenging. The animations are amusing. Even the voices are fun. Then you think about how much fun it is to /spat on for playing a Death Knight. You think about all the players who don’t take the time to research this complex class sufficiently to play it well. You think about the players who haven’t quite got the hang of learning how to Tank or Melee DPS. You think about these things and it almost makes you want to quit playing the class.

But then you also think that for every player that is legitimately complaining about how poorly the class performs when it isn’t played well, there’s a peanut gallery behind them. In this peanut gallery you have those that tried to play a Death Knight but lost interest and went back to their main and you have those who just like to make fun of any class that they aren’t playing. So I’ll accept constructive criticism when I find it and ignore the school yard bullies.

On Guilds

Last week I joined a guild after running with a fellow DK.
After spending some time in the guild it did seem pretty helpful so I invited
Azmim to join as well. I’m a big fan of giving folks the benefit of the doubt,
but as I’m finding, if you want anything done right, do it yourself…

For the most part over the last week the guild I’d joined
was pretty quiet. Very few members were logged on, and those that were had the
nose to the grind stone. As I was following suit I didn’t think much of this.
Geistig went from 62 to 65 over the course of the week. I halted leveling over
the weekend and as promised helped Azmim. While my goal of the weekend was to
help Azmim and mine while we quested, Azmim wanted to reach level 35 (which
she’d been working on over the course of the week) so that she could boost her
professions to the Artisan level.

Over the course of the weekend I began to have nagging
doubts about membership in the guild. I noticed that of the Death Knights on
last weekend, those that logged on this weekend were still on Hellfire Plateau.
Evidently they were working on obtaining the weapon Hellreaver that drops in the
Hellfire Citadel. Since they’ve chosen single wield this made sense. I had moved
on to Nagrand in an effort to complete quests that could complete solo, but
would offer significantly greater experience points and hence help me level
more swiftly. I’d also worked hard enough on leveling over the course of the
week that I felt taking a break to help out Azmim would be a fun and guilt free
experience.

On Saturday before helping Azmim I was asked if I’d like to
join in on an all guild Hellfire Citadel run. I agreed and was summoned to
Hellfire Citadel. It seemed like it would be an opportunity to meet a high
level member of the guild and to help out some guildies. While we cleared the
instance while only suffering the loss of two of us to the Dragon’s fire at the
end of the instance, there seemed to be some things about the run that did not
sit right with me.

First off, we had 3 Death Knights, but a Mage was acting as
the tank. Yes the Mage had almost hit level 80, but it still seemed odd. First
a DK should have been the designated tank or have the DK’s switch off as tank
from one boss to the next through the instance (if nothing else for practice).
I’d thought about mentioning this several times, but I’d decided to just ride
out the instance to see just what was happening. Second, even though the Mage
is almost at the current level cap it still seemed odd that the other DK’s did
not try to take aggro off the Mage. Granted it’s hard to get aggro after the
Mage has made the pull especially when the Mage’s DPS is higher. If nothing
else it’s just good practice to try to stand between the mobs and the cloth
wearing classes if you’re covered in plate armor.

The two accompanying DK’s were disappointed that Hellreaver did not drop. One of
the DK’s became pretty vocal about it, even threatening to stab the other DK. I
could understand being angry if another player gets the item you’re both hoping
for, but what exactly is the point of threatening someone over a weapon that
didn’t drop? The cranky DK wasn’t even asked to take his tirade out of guild
chat, and for the most part the party even used guild chat as opposed to party
chat throughout the course of the instance, so everyone had a chance to read
everything.

I also noticed that Azmim was for the most part ignored by
the rest of the guild and that there were no other players at her level logging
on. I was kind of disappointed by this because I’d hoped that I’d found a guild
that Azmim could participate in as well. Also I hoped that Azmim be able to
partner up with other players when I was offline.

Pretty much the last straw for me came later when new
members to the guild were promoted a rank above mine. Honestly I’m positive
that this was just an oversight as the promoting office had over promoted and
then demoted the new members in the same session. I know you’re thinking ‘hell
hath no fury’, right? Well you know I was actually more disappointed than
anything else. To me this was an example of a social guild that’s just run with
minimal rules and without a lot of oversight. To me it just seemed very
unprofessional.

I’d like to think that guilds should be helpful to their members.
I’d also like to think that guilds should be objective and consistent in
rewarding its members. I’d also like to think that guilds would be willing to
step in to let players know when their behavior is disrespectful and or just makes
them look like a jackass. Also even lower level players that are new to the
guild shouldn’t be ignored. To me, a guild is more than just a separate bank
and another chat channel to spam. I’d like to see a guild that’s helpful to all
of its members, with players who are serious about playing the game, and who
like to have fun with other players. I’m pretty sure that all of these players
on the Uldum server are already in a good guild, but I’m willing to go out on a
limb and start a new guild anyway.

At least until I can
convince myself to leave Uldum, I’m going to try to play on the server and hope
that there are other players that see things the same way I do. Azmim and I
dropped the guild last night and picked up a guild charter. I was not
confidently recruiting last night as I was still processing the day’s events. I’m
just left under the impression that to be a member of the kind of guild I’d
like to be in, I’d have to help it get started.

I’m sure there are guilds out there with the same ideas that
I have, but I haven’t really run into them on my server yet. At least I haven’t
run into guilds with active players. I know they exist on other servers and it
would be nice to see them on Uldum as well. I’ve been reluctant to leave Uldum
as my highest level character is based there and I have real life friends who
play there. But since I’m so far behind my friends, even before the new
expansion, I’ve been playing mostly alone. This has given me a pretty good
opportunity to get to know the Uldum player base. I know there are fun players
there and that these players are overshadowed by the more annoying ones, I’d
just like to spend more time around those players. Well fingers crossed. And
for anyone playing on Uldum looking for a guild to call home, send me a tell.

Walking on Water

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The weekend is finally here! I’m pretty excited about that, it means that I get some time to do all of the things that I can’t do during the week because of the whole ‘go to job’ thing. Meh, it pays for WOW. Here’s a fun shot of Geistig using Path of Frost. This spell allows Death Knights and party members close enough to the Death Knight the ability to walk on water (via freezing it as the walk over it). Of course my first thought on this spell was “EPIC FISHING”. Yes, I am a fish’a'holic. Geistig unfortunately hasn’t been trained in Fishing yet, but I plan on rectifying that this weekend.

I was running with Azmim when I decided to try out Path of Frost. Though Geistig wasn’t able to test the fishing theory, Azmim almost instinctive hauled out her fishing pole to test it out. SUCCESS! I’ve included a screen shot.