New to WotLK: The Group or How Not to be 'That Guy'

WoWScrnShot_010709_201217 Now keep in mind that WoW is not a first person shooter game, and it isn’t a game where you only interact with or work with NPC’s. WoW is a game where you regularly interact with actual people. I know, scary isn’t it? Ok, maybe that’s just me.

So here’s the deal, to kind of make it so that folks work together and are actually successful when they do work together, the classes in WoW are centered around, the proto group.

There’s 3 roles in the proto group. There’s the Tank, the Healer, and the DPS. Each of these three roles has their own job to do in the group.

If you want to make friends and influence people in WoW, you need to know your role.

If you don’t know where you fit in a group and you do all the wrong things, or even some of the wrong things at the right time, you wipe the group, and everyone’s mad at you. There’s also a good chance that if you do it enough times, you’re booted from the group. Now you’re totally ‘that guy’. No one wants to be ‘that guy’. Yes even if you’re not male, you still do not want to be ‘that guy’, trust me.

So now your asking, ok, I need to know my role but which role is mine? Well don’t get you’re undies in a bunch because I’m getting to it. Today we’re just going to go over the 3 roles, in the next post I’m going to write about how the classes fit into the roles. For now though, let’s focus on what are the roles and how they work together to not die, actually kill stuff, and get the phat lewtz.

Here’s the 3 Roles:

  • Tank
  • Healer
  • DPS (which stands for Damage Per Second, but really these are players that do damage)

Ok so how do these roles work together? Well you start with your tank.

The Tank

Tank + Threat + Healing = Win

The Tank is they member of the group that has the toughest armor and usually lands some pretty hard hits. Classes that Tank also have special abilities that increase Threat.

Threat is that part of the game that sends mobs running in your direction. When you’re running around questing solo, you don’t want increase your Threat because you don’t want an entire zone of mobs headed your way right? But Tanks WANT to build Threat because they want the mobs to focus on them. This is because the Tank has 3 things going for them. They have heavy armor, they have someone healing them like crazy, and they have a team of folks standing behind him blasting the crap out of stuff.

It sounds crazy, but here’s how it works. The DSP and Healer in the group generally do not have as much armor as that guy standing front and center. Not to mention the fact that if you’re a casting class, each time you get hit by something it increases the amount of time it takes to get that spell off. So the Tank takes a beating to give everyone else a chance to get some hits in. The downside to this is that if the DPS does more damage than the tank and the Tank doesn’t hit harder or use a Threat building ability soon enough, the mobs will go after the DPS faster than a little kid chasing an ice cream truck, but we’ll get into that later on.

The Healer

Healer + Mana – Threat = Win

While the Tank may have a tough outer shell, there’s still a limit to just how much damage that shell can take before the Tank takes a trip to the grave yard. As we just learned, Tank + Grave Yard = Dead Group. This is where the Healer comes in. The Healer’s main focus in any group is to keep the Tank alive. They may heal other folks in the group as they need it, but their main priority is the tank. End of story, no wiggle room, no exceptions, do not pass go, do not collect 200 silver.

The Healer also does NOT want to generate any Threat. Unfortuntatly Healers generate a lot of Threat because they patch up they guy that the mobs are trying to kill. When you’re taking out mobs you always want to take out the mobs that heal before you take out anything else. Other wise they’ll just keep healing everything you’re trying to kill and you’ll end up running out of health before you run out of mobs. The mobs in the game follow this rule too. So the Healer wants to make sure that the Tank has the full attention of any mobs in the area before healing the Tank and the Tank wants to make sure that the Healer has a full bar of mana before charging into the next group.

The DPS

DPS + Damage – Threat = Win

Here’s why the DPS is along for the ride. DPS makes things dead, pure and simple. The goal for the DPS though is to try to make things dead before the Healer runs out of Mana. The healer needs Mana to heal the tank. If the Tank gets no heals, the Tank dies. Then the mobs run to finish off the Healer and finally the DPS. Since the Healer and DPS aren’t as tough as the Tank, this would be a very very bad situation.

You’ll also notice that Healing is not part of this equation. Why is that? Well because the DPS shouldn’t need healing. That doesn’t mean that they shouldn’t get healed if they need it, but that for the most part, they shouldn’t be taking enough damage to need healing. Why? Because the Tank should be taking that damage for them, that’s the Tank’s job.

That’s where the ‘- Threat’ comes in. DPS wants to make sure that they do as much damage to the mobs as possible, but they don’t want to attract attention to themselves. Why? Because they are not the tank. When you’re squishy you don’t want something running after you with two blades and a foaming mouth. Otherwise you’ll be on a corpse run before you can yell ‘dang it’.

Where Things Break Down

WoWScrnShot_031409_023036_4  Ok so everyone has been in a group that was just awful. Admit it, you’ve seen one. No? Well I’m sure you will eventually. Here’s a few things that usually happen that cause the group to go down in flames.

1) The Squishy Tank – If you’re in a fight and the Tank is taking a dirt nap after three blows from the boss, chances are you have a squishy tank. Tanks need to make sure that they have a lot of armor and a lot of stamina. Stamina goes right to the health bar. The more Stamina you have the more hits you can take without hitting the floor. Tanks can usually also use talents that keep them alive longer, shields, +Defense, and other stuff like +Block etc. If you’re a tank and you’re taking a lot of damage in dungeons, take a look at your gear and spec so you can beef yourself up to keep yourself alive.

2) Out of Mana – Running out of mana at a crucial time is every healers worst nightmare. There are things however that healers can do to help them out too. First of Intellect, you want to have a lot of Intellect, this will give you a fat and happy mana pool to draw from and give you a chance to keep plugging away. Spell Power, you also want to look for gear that gives you + Spell Power. While yeah it looks like that stuff is helpful for making big booms, it’s also good for heals. Healing spells are spells too and when you lump on the + Spell Power it helps you to squeeze a few more points of health out of every heal. So if you heal bigger, you don’t have to heal as often. Healers can also conserve mana by using quicker heals that cost less mana. While they’d have to cast these more often, they’ll still be able to heal over a longer span of time, and sometimes that’s what matters.

3) The Tank Pulls – Ok so we know that the Tank is the one that goes in, gets the mob’s attention and tries to keep it right? So what happens if someone else gets the attention first? Well then the Tank has to work extra hard to get that attention away from whoever managed to torque the mob. We also know that the Healer’s main focus is keeping the Tank alive, so if the DPS folks start taking a lot of hits and a lot of damage, chances are the healer may not be able to heal them AND the tank too. So it’s a good idea to let the tank do their thing and then hit the stuff the Tank is hitting.

3) Pulling Too Soon – So chances are even if the Healer is careful with their mana and has all the Intellect they could find, they’re still probably going to run low on or out of mana each time the group enters combat. This is just the nature of the game. This means that the Healer’s going to need to stop and take a drink (likely some of the DPS will need to do this too). So if our Tank decides to go ahead and get the next group nice and angry before everyone is ready, well things will get real ugly real fast. Remember (Tank – Heals) + Grave Yard = Group Dead. There’s times that I’ve played a healer where I’ve actually let the Tank sweat it, and held off healing until I was done drinking. I figured, hey if we didn’t make it HOPEFULLY he’d get the message. Let me tell you he did.

So to all the Tanks out there, If you want your bar to stay green, make sure that you’re healer’s bar stays blue. Got it? Good.

4) Pulling Mobs Off the Tank – This is usually where DPS ends up taking a dirt nap. The folks rolling in to be the DPS of the group aren’t set up with a ton of hit points. That’s just fine, they aren’t supposed to have a ton of hit points, that’s the Tank’s department. They still need to have a lot of life, but not as much as the Tank. Every once in a while though the DPS hits the wrong target or lets out a spell that hits more than one target. If the Tank hasn’t had a chance to get these guys good and angry, then they’ll run right after whatever hit them.

Wrapping it Up

Ok so these are really just the most basic bits about grouping. There’s really a lot more to playing your class in a group. There’s all kinds of resources out there though that will help you pick the right talents and use the right spells or abilities. I always encourage folks to take a look at blogs and forums that focus on their class to get the real scoop from folks who play one class exclusively. In my next article I’ll go over classes and how the classes fit into each of these roles. So for folks that aren’t sure if their class is right for them or they’re still picking out a class, that will hopefully be a helpful article for them.

/Creep

A Noobish Wonderland…

Believe it or not there are actually people STARTING to play WOW all the time. When you first log on to WOW post Burning Crusades, it’s pretty intimidating. There’s the interface, then the quests, then figuring out how class mechanics, and even figuring out which server and faction to play in. Up until recently I’d always felt as if I missed out by not starting to play WOW sooner. I’ve spent a lot of time feeling left out because I’m not able to be in this raid or another while I’m trying to level my main. While I know that there’s the recruit a friend program and that leveling has been made a lot easier so that folks like me can catch up faster, I still sort of feel as though there’s a lot I’ve missed. Since I’m a history buff and an avid researcher it’s no big deal for me to listen to folks or read up on game and class mechanics. But before you can do the reading, you have to find something TO read. So I figured I’d compile a list of resources for folks that are starting WOW for the first time either for the expansion or who just started out by downloading the trial and getting hooked (yeah, that’s me). [more]

Learning to Play: there’s a ton of detail not just to the graphics of WOW but also in the game mechanics. While it seems totally overwhelming to sift through everything and since the manuals shipped in the box are usually horribly out of date, I’d like to present a few resources that I’ve found to be incredibly helpful.

Information about the classes, the races, the factions, the professions, and the zones/instances:

WIKIA’s WoWWiki: Sort of like Wikipedia, there’s a ton of information here. It’s usually kept up to date as well so there’s already information about the new talent trees and abilities added to WOW for the WOLK expansion. If you also like to read up on some of the WOW back story, there’s a lot of lore posted here too. The Wiki is maintained by mostly volunteers and for the most part I’ve found it to be pretty accurate. There is information about quests here, but I’ve found that there’s usually more detailed information found at Thotbot or WOWHead (like map coordinates and where the devil you turn the thing in at etc).

Completing Quests:

Thotbot: Everyone has been stuck at one time or another on a quest. So where is the guy? Who do you turn it into? What drops the stupid thing I’m looking for? Personally I’ve found Thotbot to be the most helpful here. Other players submit map coordinates and even screens shots of places where they’ve found quest items. “But my map doesn’t have coordinates?” I’m getting to that you’ll just have to read a bit more.

GEAR!

WOWHead: You’ll find a lot of information here like quest information and a forum. But what I’ve found most helpful about WOWHead is their information on gear. They also have a new section just on the Achievements as well. They even have tools that will let you compare two pieces of gear for your character and even try it on. So really if you’re curious about your gear, check this place out.

Auctioning “Teh Sweet Lootz”:

Allakhazam: The Auction house is pretty intimidating at first, but it’s a really sweet way to make enough cash for your mount by selling loot and also a great place to buy good gear for your character. If you’re not sure what price to put on a piece of look, you can always run a search for it here. Allakhazam checks the prices of items on the WOW servers and then lists the median, most, and least that players have received for selling items in the Auction house. Keep in mind though that items with the random tag like “of the Whale” or “of the Monkey” will be priced differently depending upon who would use them. In other words I wouldn’t get to frustrated when you’re “Awesome Pants of the Whale” don’t sell in the Auction House, but you see “Awesome Pants of the Eagle” selling for outrageous quantities of gold. Just wait until you’re the one that loots the awesome pants, you’re time will come. (chort, giggle, snicker, Awesome Pants, there are not really Awesome Pants of anything in the game it’s a name used for illustration purposes and as a very bad pun).

Blogs (aka stuff to read when you can’t play the game). A great way to get tips, stay up to date, and to just indulge in a little WOW based humor (that the coworkers just won’t get unless you mention Leroy Jenkins).

WarcraftBloggers: This is a site that combines posts from TONS of WOW blogs. This can be pretty overwhelming site at first since there are so many blogs found here. The upside though is that while taking a look at the posts you’ll be able to find a blog or two that relates to your class or just entertains you in some weird way.

WOW Insider: You’ll see this blog a lot on WarcraftBloggers since there’s a few folks collaborating on this one. But there is a lot of good information here and they do post information that’s class specific, which is really helpful stuff. Otherwise they also have wow related news or opinion pieces.

Add Ons: OK so now we’re back to the maps that have coordinates on. One thing I like about WOW is the ablity to create and add tools that make the game a little easier or more fun to play. I could probably write an entire entry about the pros and cons of using add on’s but I’ll just leave that to personal preference. Here’s one big warning though, make sure that you download add ons from a trusted site and make sure that you’re using anti-spyware and antivirus programs. Otherwise you may log on one day to find you’re toon’s naked and someone using your credit card to buy expensive handbags on e-bay. OK so there’s a couple of add ons I like to use and for right now I’ve been using wow.curse.com http://wow.curse.com/downloads/wow-addons/default.aspx. I haven’t heard too many complaints about their site and the add ons seem to be ok. There are always exclusions to the rule. As for add ons I use Cartographer, it puts coordinates on my map and makes it much easier to find things. Cartographer also tells you what the zone level is and even what the fishing level is. It’s pretty handy. There are a ton of other add ons available and I’ll have to blog about them again later. Since the 3.0.2 patch released in August of 2008, there’ve been a lot of broken add ons that have to be updated to work with the patch. Once WOTLK hits I’m sure that they’ll be updated and ready to go fairly quickly (well the ones that are still supported, you know how it is). Oh and by the way, installing add ons isn’t all that difficult. You can use the wow.curse.com installer, or you can install them yourself. Keep in mind that you don’t really “install” the WOW add ons, you really just add them to a set of files already in the game. If you navigate out to your programs file and find your WOW file, you’ll want to look for a file in your WorldofWarcraft folder named “Interface”. In that folder you’ll find the AddOns folder. You’ll want to unzip the files for the add on you downloaded, and then copy and paste them here. If you’re using Windows Vista, you’ll have to extract the files to another place (like your desktop) first since Vista is not a big fan of allowing you try to extract zipped files directly to the programs files. Also if you have Vista you may have a hard time finding the AddOns folder. You can always try typing AddOns into the search box found under the start menu, that usually works pretty well. Keep in mind too that you’ll probably need Administrator level permissions to change the files so be ready for the dummy prompt.

OK so later I’ll have to update the add ons. Hopefully someone somewhere finds this useful, if nothing else I’ll have a cheat sheet to look back on.