Kickstarter – Invest Like a Boss

LikeABossWe all know that games need money. Start up games are no exception.

Sometimes they get cash from private investors, sometimes they get cash from publishers. Sometimes they crowd-fund cash through projects like Kickstarter.

Crowd-funding through companies like Kickstarter lets average gamers like you and me pledge cash to a game project. Kickstarter helps a lot of independent developers get that little extra cash their project may need to pick up art assets or maybe hire professionals that cannot afford to volunteer their skills.

Not all of the projects people pledge for on Kickstarter make it off the ground. This is a sad reality of start-up companies. Not all start-up companies make it in their first year. People who invest money in start-up companies know there is a risk. Even with that risk, investors still work with start-up businesses, but they do a little extra research about the product and the company before they invest. This helps investors minimize their risk.

Most of us gamers that pledge on Kickstarter are not professional investors. We just want to put in a little cash to play a new game. When the company fails to deliver the game for whatever reason, we’re all disappointed. When putting money into Kickstarter, we all should know that there is a risk. The money we pledge does not guarantee that a game will be made.

While we can’t guarantee that the game will make it, we can minimize our risk. We can invest wisely, or like the title of my post suggests, invest like a boss.

Investing like a boss means thinking less like a gamer and more like an investor. If we invest like a boss, we don’t rely on the Kickstarter page alone.  Just like those start up investors, we do additional research on the company and the product we are investing in. We take a look at the game’s website and forums. We watch their videos. Also, where we can, we look at third party websites and see what other players are saying about the game.

Read the game’s website and forums asking yourself:

  • Is there a lot of information about game play and in game systems?
  • Are screenshots available?
  • Are the same things highlighted on the website, the forums and the Kickstarter page?
  • Do they have regular updates on how the game is progressing?
  • Do they have links to interviews and other press statements?
  • Does the team give a professional image?
  • Does it look like the game has a solid plan for game production and a timeline for  release?

Watch the game’s videos asking yourself:

  • Does the game have videos available to watch?
  • Are you seeing the features talked about on Kickstarter and on the game’s website?
  • Does the game look like it will be fun to play?

Reading 3rd Party Websites asking yourself:

  • What are other potential players saying about the game and are they raving fans or do they have solid interest in the game?
  • Are there any postings by the game team and do they have valid statements and sound professional (sound like they know what they’re talking about)?
  • Are people flaming the game without good information or do they have valid concerns for the game that are not being addressed?

Bottom line:
Keep in mind that you are taking a risk. Sometimes the game you are pledging for will not be exactly the same at launch and sometimes it will not launch at all. There are risks.

You can minimize that risk by doing extra research. If the game and the company building it look solid there is a greater chance the game will release. That is investing like a boss.

I want to thank Victor Barreiro Jr. (aka iamstillwater of http://www.gamesandgeekery.com) for this post’s inspiration via his article on MMORPG.com When Kickstarter Works. I also want to thank my hubby for the graphic, he linked that over to me.

Quick Look at the Hero Engine 2

The Repopulation on Hero Engine 2

The Repopulation on Hero Engine 2

So here we see The Repopulation on the Hero Engine 2. The big deal about the Hero Engine 2 is a large update to the graphics engine.

The Repopulation looked good under Hero Engine 1 as far as I was concerned. The pre-alpha videos displayed graphics that were similar to those found in Fallen Earth, a game I played and enjoyed for some long time.

Other additions to the Hero Engine with Hero Engine 2 include a new middleware called Awesomium® which is a web UI browser framework.

From a player perspective it’s an interesting addition since it allows players to see web hosted content in game. Developers could post in game news, or post upcoming in game events to a web host such as the game website. Then the content would be visible to players both in and out of the game (without using the alt+tab option). I’m not 100% sure about how it’s implemented, but it still sounds like a fun addition. I know I wanted to use something like this when working with the OpenSim project for web driven story lines.

From a developer perspective though Hero Engine states that the integration assists with micro transactions and subscriptions. Hey, games have to make money or they don’t stay live.

Another middleware addition is SpeedTree® for Games 6. This middlware addition makes it quicker and easier for developers to add animated trees and foliage to a game. From a player standpoint, it’s not a huge deal, though it is nice seeing wavy grass in game. From a Developer standpoint though, something like SpeedTree® would cut down the back end work of adding custom animations to trees and foliage. Kind of a bonus in my book.

Despite some random MMO forum rumblings, it looks like the Hero Engine 2 is solid. It offers some very interesting features for building games, monetizing games, and giving games the ‘polished’ look that MMO gamers demand. It will be interesting to see what happens with games created on the Hero Engine platform.

Personally, I’m just looking forward to playing The Repopulation.

Resources used for this Post:

Sandbox Game or Emergent Gameplay

The Repopulation Gallery Screenshot

If you look at the MMORPG forums, SANDBOX is all the buzz.

Whether you love them or loath them, Developers are turning their eyes toward Sandbox game development.

Why? Because it’s much more cost effective than trying to cycle through content that players will plow through in a matter of hours.

Instead of looking to World of Warcraft and trying to emulate that design, it looks like more and more Developers/Producers are looking at EVE online and yes, even Mine Craft.

Mine Craft is no MMORPG, but in multi-player mode it is an MMO. Massively Multiplayer and Online. It sucks people in and doesn’t let them go.

Now why do people go back to playing Mine Craft instead of enjoying the shiny gems that are the current Themepark MMO’s?

Mine Craft gives you the ability to build your own structures. It even lets you build your own dungeons. I mean come on, how cool is that?

Even if you don’t have the patience to build you can explore, mine, then find other people and trade for anything else. There is even an economy in Mine Craft with respect to Emeralds. They’re only useful as currency (and very American, it’s green).

There are no levels in Mine Craft (there is experience, but that is only used for enchanting goods). You don’t find armor or weapons lying around. If you want to equip yourself, you’re going to have to build it yourself.

The thing is that even Developers/Producers are catching onto the fact that while players do love the super fancy roller coasters in Theme park games, you can only ride that so many times before you get sick of it, or from it.

In a Sandbox, you build yourself a castle. Yeah that by it’s self can be boring.

  • What if a creeper walks up, freaks out, and blows it away. Now you have to repair your castle.
  • Say some guy comes up and starts hacking away at it. You have to kill him, and repair your castle.
  • Now your gear is worn down, you have to make new tools and armor. TO THE MINES!!!

There’s just SO MUCH to do, and it doesn’t end unless you walk away.

Game companies have listened to the folks who play single player games for some time now. These people expect that every game they walk into will be like Diablo, Dragon Age, Skyrm.

You start out as the wandering hero to be, you gain strength and fight monsters for the best gear you can get your hands on. Then you get to the level cap and you go off to defeat the evil masters.

This is great and all, don’t get me wrong. I’ve played through Torchlight II and Diablo 3. It’s fun building the character and getting the loot. Thing is though, after the first couple play throughs  random dungeons or not, it starts to get a little old.

When you are producing new single player games, say one project at a time. It’s cost effective. You produce the game, you sell the title. You offer DLC for the previous title while working on the next.

MMO’s don’t work that way. If you want a steady revenue stream, you need a game that will get people interested and KEEP people interested.

In a recent Wired.com article it looks like even SOE is getting into the act by building a new  MMO with more sandbox elements. Thing is though, I’m going to keep an eye on the independent developers. I have a strong feeling that the success of the independent developer projects will set the tone for how many of the big names pick up the idea and run with it.

The Repopulation is my main focus. It looks a lot more like the kind of game I’ve been waiting for. And yes, still no more elves.

Now fun reads for the day :

Wired (Thanks to Trixie in The Repopulation forums) - The Future of MMO Games

MMORPG Forums - We want worlds not games